X-Wing 2.0 : Top 10 Facts

Fantasy Flight Games has done second editions before. Most recently was the Game of Thrones LCG. However, last Tuesday they did something pretty new. X-Wing wasn’t just announced, it was trumpeted to the heavens. We got an hour long press conference, Youtube videos were immediately released with demos and interviews, and their twitch streamed four demo games with the devs themselves. The player base was handed a glut of information. A veritable mountain of facts, tidbits, teasers were thrown at us at near lightspeed velocity. The player base was handed so much information, it has been a daunting task to sort through it all. Typically, when FFG announces new product, we get an image of the box art and a grainy image of the card fan. We’ll spend the next few months, like archeologists digging for clues, pouring over the images. Pilot ability and upgrade card texts are hypothesized from half visible sentences and phrases. Ship stats and costs are theorized and debated over. Not this go round. FFG didn’t give us a teaser this time, they gave us the full monty.


So Dialed In is here dive into this cornucopia of 2.0 knowledge, to plumb its depths, reveal its treasures, and dispel its myths. Here’s the top 10 key points of what people seem to be getting the most confused on.


  1. X-wing will NOT require you to have a smartphone to play. The program will be available through a web browser or downloadable/printable pdf. If you can read this blog, you can access the new squad builder app. Squad points and upgrade bars can be adjusted as needed through these means. We do not know how often this will happen, but I’ve got a few theories I’ll cover in the future.app
  2. Saw’s Renegades and the Tie Reaper expansions will have components for both 1.0 and 2.0. We still have a 1.0 store championship season left and the 1.0 components will still have value. Also, rebel players will be able to convert 4 x-wings to 2.0 immediately. 1 from the core, 2 from the conversion kit, and 1 from Saw’s renegades.
  3. All remaining 1.0 Organized Play events will have 2.0 prize support. We’ve yet to see what the Store Champ kits are, but the recently revealed Gencon article shows off some pretty snazzy double sided Vader cards.
  4. Existing players will not need to buy new blisters for any reason beyond the new sculpts and paint jobs. The new 2.0 blisters exist for brand new players to get into the game. The faction conversion kits have everything you will need. However, the Y-wing, X-wing, and Protectorate fighter totally got awesome new sculpts and paint jobs. The core set X-wing is specifically marked as Luke’s Red 5 and the blister is a generic Red Squadron. Both have movable S-foils. The protectorate now has wings that pivot. Y-wing has a brand new turret on the top of its cockpit and sturdier engine frames. They all look awesome.

    Horton’s New Wip
  5. Generic upgrade cards will be available in all faction conversion kits. No longer will anyone be forced to buy a ship in another faction just for the cards(looking at you 1.0 autothrusters).
  6. Horton has an EPT and the HWK-290 has a primary weapon value of 2. Rejoice! Ships now have abilities instead of titles to augment their chassis. I.E. Advanced targeting computers are baked into all Tie Advanced and all Protectorate fighters have the Concordia Face Off ability that works like the 1.0 title.
  7. Push the Limit, Veteran Instincts, Twin Laser Turret, Harpoon Missiles, Autothrusters, Primary Weapon Turrets, and action bombs are all GONE. Actions have been large reworked with a focus on piloting. Red actions are an action that grants a stress and linked actions replace the need for PTL on many ship action bars. IE all A-wings now can boost and focus for the cost of a stress.
  8. Lists are set at 200 points now, effectively doubling the cost of every ship. Squads should remain the same size, but this allows for a more granular costing approach. Academy Pilots now cost 24 points instead of 12.
  9. Epic is coming, but not soon. This is the most vague answer we got the whole weekend, sorry folks, but they did say it was coming.
  10. The street date is September 13. This never, ever happens. Ever. FFG is famous for their mysterious shipping routes and phantom cargo ships that take constantly variables amounts of time to arrive. Much like hyperspace travel in the films, the speed of FFG shipping never seems to move at a constant rate. To put this in perspective, we don’t even have a launch date for Saw’s Renegades or the Tie Reaper yet!


That completes our mini FAQ. I hope it was informative. I’m super excited for everything 2.0 as in store for us.  Let me know if there’s other questions you may have and as always,


Cheers and Happy Hunting

X-Wing 2.0 and Faction Specialization

Change is coming, big changes for X-wing Second Edition. Despite all of the new mechanics, the classic ships returning to glory, and the exclusion of much hated upgrades(bye bye TLT), I think one of the biggest changes coming is the community’s views on factions. X-wing 1.0, to play competitively, required you to buy all of the factions. For the longest time, the best upgrades were only available in one faction’s blisters. Tie Defenders were referred to as ‘oh that ship that comes with the Predator expansion’ way before Starvipers brought Autohrusters to the table. But it was manageable, X-wing blisters are relatively cheap in tabletop gaming terms and most players would alternate through all three factions. Heck, this past Store Champs season, I flew all three factions to decent results. However 2.0 is bringing the sequel era ships, the Resistance and the First Order, as there very own separate factions. The game is growing from 3 to 5 factions. This is quite the jump. Yet with this growth, the distribution model for upgrade cards for X-wing 2.0 is also growing for the better. In multiple streams and Youtube videos, the FFG team members have repeatedly stated that no longer will a player be required to buy ships in multiple factions to collect all available upgrades. This is following the Legion and even the Runewars model for expansions and upgrade cards. This is a massive improvement over the 1.0 model, but Legion and Runewars have much more in common with themselves than they do with X-wing.


X-wing, at its core, is a skirmish game. The range of ships in a list only ranges from 2 to 8. Legion and Runewars are more traditional war games. I don’t play Runewars, but I do play a bit of Legion so I know the direct comparisons here. My rebel list for Legion consists of over 30 models. It’s a whole platoon of soldiers and vehicles while X-wing only brings a small wing of fighters and freighters to the fight. The cost to put a full 800 point Legion army for OP events vastly outpaces the cost to put a X-wing list together. FFG themselves even published multiple articles on how to assemble lists for $100(FFG’s 101 article ). Nand Torfs even brought the list he authored to a second place worlds finish!  So what is my point? Of course Legion costs more and requires more minis than X-wing. My point is the community’s expectations of how many factions one person will play are a key difference in these games, or rather was a key difference.


Legion follows a different upgrade card distribution model because FFG expects players to only play one faction. This is a key paradigm shift that is happening to X-wing players. X-wing pilots can specialize in one faction and not be hamstrung by not having access to the best available upgrades. X-wing players will not be expected to buy or convert all 5 factions to stay in the competitive scene. I’ve many concerns over the cost and contents of the new conversion kits. The price to convert 5 factions plus a mandatory core set does start to get pretty steep, but I argue that players don’t need to convert to all 5 factions. We must learn to let go. I myself will likely not upgrade my First Order and Resistance ships. I’d be perfectly happy to only purchase a core and one imperial conversion kit to start out. Imperials are my favorite and I’m sure I’d get months of play and enjoyment out of that $90 purchase.


So I understand the trepidation of players with large collections, especially those who favor epic play. However I think the X-wing community will shift over to time to mimicking other more traditional war games and have players specialize in 1 or 2 factions, but not all of them. Imagine if FFG actually did come out with prequel era factions, or the Yuuzhan Vong, or split Scum into Black Sun and Hutt Cartels, that would mean X-wing would have even more factions! Maintaining that many different fleets just wouldn’t be economically viable for most people. But here’s the kicker, we aren’t expected to either.


Cheers and happy hunting.